But neither character has forgotten the impact of their brief encounter with one another. For the most part, Tyrone deals with his school and his family: He talks with his father about responsibility, and living up to the man he can become which is to say, to be more like his mother, who lifted their family into money and comfort on her own.
His mother, who works in the community, attempts to assuage her kid on her own, but we catch a glimpse of her fondling a handgun in their home, just in case. But even more than that, the episode is one of the few superhero entities to deal with class divisions, and the stratification that wealth beside poverty exacerbates, in an understated, implicit way. Black Lightning did a lovely job of that, too.
As Tandy mulls over her lack of cash, Tyrone finds that the rest of his basketball team is paying for his absence by running laps. But that evening, after practice, his teammates confront him: Pissed over their punishment, they jump Tyrone and lock him beside their lockers.
He starts to make the shot. Not sure it needs to be a shadows card really though…. I think I like this less than everyone else seems to…. Ramsey is a cool idea, blinking off attachments seems okay, and …. I guess for the low, low cost of two gold I can make you worry that I have Meera for a half a phase….
Surely its best use is not for attachment removal though that is handy but to press the advantage with tempo and that is best done with the Ward play. Another cute application for this card is sacrificing Core Cat for Fat Cat. An interesting card, allowing you to use sacrifice tech without costing tempo past having to play Skagos in the first place , but requiring a specific deck construction. Letting you chain enters play effects Summer springs to mind , change between different versions of a card or even cardtype with the Direwolves , and make temporary characters brought in by Flea Bottom rather more permanent, are all good tricks.
Skagos looks like great fun. Tier 1 decks want more consistency. If the meta becomes saturated with shadows cards, Brightwater Host could be a great Rookery card. This one is very specialised for now. You could alternatively just take a renown character, on average they probably trigger more times in a game and win you more challenges to begin with. If the second cycle sees more decks looking to keep cards in shadows or bounce them in and out a bit more, this can be good and 2 power is a hefty payoff!
It is far too expensive for what is essentially a vanilla beatstick with a highly situational ability. If neither player has a card in shadows, this character has a blank text box. Where are my Blackcrown Knights instead of these clowns? How high you rate this depends on how much you think Shadows is a thing, ultimately. Oh look, a big Tyrell body that can gain you 2 power every time they win a challenge. Grumble grumble. But wait, they cost 6? There must be a card in shadows? Brightwater Host must be participating too? Only on offense? And you put the power on a unique character instead of your faction card?
It gets marked up a little because someone will inevitably tutor them up with Aegon Targaryen and annoy everyone. In the decks this is good in its really good. The fact it is only in challenges prevents trickery with To the Rose Banner at least. For specific decks only, but decent in those, hence the middling rating. This card is fun. Maaaaybe not horrible in Sea of Blood. It will be fun until it becomes unfun in a Exodia Brienne 2. Hybrid92 — 1 out of 5 This card was custom designed for the 6-cost Brienne. Just barely not a 1, mostly for the amusement factor.
There are usually cheaper, easier ways to make sure you win a challenge you need to, meaning this will mostly be relegated to combo fuel. Another chapter pack, another crap Tyrell event. Those designers at FFG are doing great work. The only reason I would pay 3 gold for this effect is to go banner Wolf and boost Roose to murder the entire opponents board.
Three-Finger Hobb does so much work in that deck.
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His card draw helps dig for combo pieces and fuel the Targ discard effects. Breaking Ties, etc, etc. The way he is worded the draw actually gets around the reserve cap for that turn, and as long as you play out cards per turn he will keep on cooking for you. Obviously being a loyal 2 coster has its advantages too. Solid card, and should see play. A Pinch of Powder! But yeah a 2 cost loyal that draws reserve-free cards is sweet.
Cheap, loyal, with a welcome ability that, as previously mentioned, draws you cards after the reserve check in the taxation phase. Exceptionally good draw. Ire even wanted to go above 5! Get in. Hardhome could also work in a Martell deck with icon control, dominance Nymeria, Archibald, etc. Maybe with Mutiny and Coldhands? So, Bay of Seals to stand their best character once they kneel out their board?
I can see a lot of possibilities with this card as it is a massive threat of activation — maybe you can use it in Baratheon banner watch and go for a dominance module. Kneel their chuds to give them a choice — have a big stood to win dominance, and lose that character to Hardhome, or lose dom and face all the triggers.
Hybrid92 — 2. But you definitely have to include it in a specific deck, or build for it. The combo with Bay of Seals is cute, at least? Hardhome has a really cool effect which I like, but it seems quite tough to get the optimal plays. Against multi-stand Targaryen and Starks this may even happen. Ordinarily though, you may have to settle for no targets, or letting the opponent chose the best option for themselves amongst their standing characters.
Not only that, paying 4 gold to do so is a lot. The more important thing for Baratheon is probably the fact he is a cheap loyal character. I think this guy will usually be a case of paying 2 gold and a card for claim soak and a card. Not bad, but not great. Still, draw is draw! NW get Three Finger Hobb and Baratheon get… a non-unique Cressen lookalike who conditionally draws you 1 card per round, and you kneel him to do so. In terms of regular draw, this is pretty crap.
He literally exists to get marshalled, draw a card, and then die. I think this is overpriced, and this is partly because it tries to do too many things. But is it going to happen often enough? If targeted kill becomes more of a thing then this improves in value, for now its a bit niche. You guys, I have figured this out!
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Why do Baratheon cards cost more than their counterparts in other houses…. But yeah this card is worse than Spears of the Merling King by a long way. Hybrid92 — 1 out of 5 What the actual fuck is this card? Must be a powerful and meta-defining card like Queensguard, right? Nah, just some more stinking trash shovelled down the throat of Baratheon players.
It beggars belief that Queensguard and this card were designed in the same cycle and that both have the same cost — they may as well be from different games. This will never leave the binder for decks that consider themselves even remotely good or competitive. The Bara tax continues. The flavour is top-drawer. Way too expensive for what it does. Glamor is pretty bad, despite the effect being quite potent. Davos maybe? But until then, BIN.
Anyways, the ambush keyword synergizes nicely with Tyrion, and Timmit is a solid stand target, so Painted Dogs have a role in Clansmen decks. I like this card.
Generally you will want to stand Timmet or Chella with these guys. However I agree with scantrell, they are currently fitting into a less developed deck, and therefore lose a point for now. This is sort of fine. The synergy with Harrenhal has already been mentioned, but this guy is just all around excellent for the clansmen deck. Good cost slot, good icons, ambush, and a nifty ability that could give you critical tempo advantage. Slots in a clansman deck, does clansman-y things. The Painty Dawgs are a nice little pick-me-up for the Clansmen deck. Lovely to jump in with Ulf son of Umar on the board, and then return to hand to stand him again, and decent as you might expect with Harrenhal and Hear Me Roar, allowing extra challenges without losing cards.
So, the card advantage better translate into board position because you have some ground to make up. Also, does anyone else find it weird that FFG printed a support card for non-kneeling Cersei when a new shadows Cersei comes in the next pack? Why not support that one? Extra point for the Banter.
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Hybrid92 — 1. Interesting card, shame they made it a 2 gold dominance action. Removing cards en-masse from the opponents hand is a pretty powerful effect which will hit hard. That said, I can see the benefit of wiping the hand and filling your own by spending that power, particularly if you intend to reset the board…. Now this makes more sense. Print new Victarion and support for new Victarion. A solid and efficient card, the stats are easily worth 3 gold, and a 1 shot search for 2 gold is decent enough, especially given the option to make this a search for non limited economy or a 0 cost strength pump.
They are good now, when the Greyjoy box comes out with hopefully even more warships I think they will be even better. Hybrid92 — 3. The tutor effect is good, but fairly costed — hence the middle rating. Being able to tutor for Warships now that Warship Vic exists is pretty sweet. The cost to strength ratio is fine with this effect, and I like that it encourages the Warship and Voltron Vic build.
Any deck that wants the Warship trait or the initiative boost will run at least 2 copies. Unlike the other non limited economy, you are playing the Hulk for its traits really, as they help out big Vic and King Balon a lot. The pieces are starting to arrive for a warship deck it seems, I hope it will be a good one! The initiative is never bad what about these in melee with Snowed Under, for example and the trait is by far the most relevant of any of these. It seems like Bara got yet again the bottom of the barrel econ card! Hybrid92 — 4 out of 5 I get the comparison with Summer Sea Port because both provide stat boosts and have no triggered effect, but in my opinion this card is better than the Summer Sea Port.
The Warship trait. Unlike the other non-limiteds of the cycle, this one pretty much relies on the trait to justify its value. These might look similarly plain compared to the Martell iteration, but the Warship trait and initiative boost provides so much more utility.
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The extra boats are ways to stand Big Victarion, boost strength of loyal characters with King Balon, enable Raiding the Bay of Ice, and help with the Support of Harlaw, all whilst providing extra gold. The initiative will be important too, given that Greyjoy have plenty of tech that revolves around being the first player.
I find it ironic that Targaryen, a faction with a figurehead who is trying to overthrow the establishment, has been so good for so long. Like, dating back to first edition. The busted Targ cards just keep coming. I hear Targ are good at that. That said, we are at this point talking about 12 gold worth of characters so chances are that you will only get to do this for a turn. Some decks will find Drogo very easy to deal with. He is a monocon, so Martell can stop him very easily, even if ambushed in.
Even with that concern, he still fits into many Targ decks, and not just burn themed ones. So, very good, but not broken good IMO. Hybrid92 — 5 out of 5 Burn has already been quite good for some time now, albeit it might have taken a slight hit due to the immense speed of the Crossing decks.
But Drogon is no joke, and will send burn right back to the top. Dracarys on legs is insane, and the ability to use him multiple times with Plaza and Drogo or to just combine him with existing burn effects is stupidly good. I learned over the course of the first season that they can do anything. You spoke last year how much New Orleans influenced the season, how has it influenced the second season? Pokaski: In a big way. Vudon is still kind of our spiritual baseline for a lot of stuff. Pokaski: I am working very hard to try to make that happen is all I can say before Marvel shoots me.
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