Each of the six games developed in this book will take you further on the road to becoming an expert game developer with no fuss and plenty of fun.
Cocos2d-X by Example Beginner's Guide (Engels)
Follow six tutorials for six very different games that leverage the ease of Cocos2D-X and its quick implementation, moving from simple ideas to more advanced topics in game development. In easy-to-follow steps, the book teaches you how to take full advantage of the framework by adding animations and special effects, implementing a physics engine, and optimizing your games. Prepare your project for multiple platforms and learn how to take your game concepts to completion. What you will learn from this book Make your games look cooler with particle effects Create place holder sprites to quickly test your game ideas Load external data into your games Build game menus and tutorials Implement game-wide events with notifications Create a dash game with a textured terrain Build a Box2D puzzle game with multiple levels Create a hybrid iOS and Android project Approach Get to grips with Cocos2D-X using step-by-step examples.
Roger Engelbert will have you smiling throughout and learning valuable information at every turn.
Who this book is written for If you have brilliant ideas for amazing games and want to bring them to life, then this book is what you need. Work through easy-to-follow examples and learn exactly what you need to know to make your games a reality.
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No programming experience necessary! If you want to download this book, click link in the next page 6.
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[PDF] Full Cocos2d-X by Example Beginner's Guide E-Book
I will do a Tutorial. Read more about locked posts here. Where's the question? You should make this question community wiki, so that we can add this in FAQ. However, it's not something they've simplified, exported, or made available to use in your game's code.
COCOS2d-X by Example Beginner’s Guide by Roger Engelbert (Packt Publishing)
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